This short and bluntly toned video is my shot at a guide to helping you improve your tank play in FFXIV!
Recorded and Uploaded: 7.05
Patch Applicable: 7.11
Timestamps:
0:00 – 1: You pull small.
1:20 – 2: You insist on “setting the pace.”
2:22 – 3: You think 50 + 50 = 100.
3:41 – 4: You move erratically.
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Hey, that's exactly what i asked myself.
HELLO, THIS IS THE BEST TANK IN THE GAME
THIS VIDEO GETS THE BEST TANK'S IN THE GAME SEAL OF APPROVAL
ALL INFORMATIONS ARE CORRECT
VERY NICE VIDEO
AUDIO BAD
HAVE A NICE DAY
Some tank also pull small with 2 reasons:
1st: a healer is a sprout and first timer or
2nd: a healer is an Asshole.😂
I bet if some tank think of 2nd option, they already experience too many times 🤣
Or a 3rd: A healer had a delusions that they doesn't realize that they are a healer🤣🤣🤣 [point at a main DPS who decided to play a healer for level up purpose…poor them😅]
i gotta disagree dont go into a dungeon if youre in a rush let the tank pull at their own pace
I disagree that not going fast makes you a bad tank, As long as you finish the dungeon it doesnt matter if your fast or not, people need to stop makeing these dungeons spreedruns. If im not making any world records doing these then there no reason go fast.
Sprouts and players trying to Tank for the first time exist tho. At high levels it can be more valid, but low level dungeons are usually harder to pull big because everyone has less resources and there's not always experienced players.
People here crying about "toxic mindset" unironically making 3 people go for a 50 min dungeon with a healer afk because there is nothing else to use than glare.
Pull big, die trying, improve. The difference with wow is that no one will hold you accountable, even less if you say you are still learning.
It is more fun to get 30 mins of trying with a handful of wipes than 50 min of 1-2 aoe combo
What makes any tank the worst and I refuse to commend them is that they never learn to use their Invulnerability, or using it as mitigation. Warrior can pull out 3 Holmgang's in one dungeon, other tanks 2 times, it's free mitigation.
Paladin = No damage for 10 seconds.
Warrior = Holmgang on 20% hp + Mitigation of 10 seconds when your hp can't drop + when 3 seconds left use Raw Intuition = Full HP.
Dark Knight = Same as Warrior basically.
Gunblade = Use it at 10-20% since it only now removes 50% of you HP.
My rule of thumb is, if the tank is new to the duty, then they have a pass in pulling small for the first section of the dungeon, by the first boss they should get a feel for how the dungeon mobs are gunna go and could pull two packs at once minimum, but I won't begrudge them if they dont for the first time in the duty (this includes those who havent tanked that duty before, but have been through it before, even if they were a healer because duty support is a thing and they could have used that for their first time)
If you attempt to pull wall to wall with npcs you're in for a bad time and any queue pre ew is so dead you're going to have to play with npcs to make any meaningful progress lol
Wait Kiting does "mitigate" damage though in the sense of delaying an auto if they have no other mitigation in their kit to spend, If mobs are still somewhat healthy after mitigation has expired due to bad DPS kiting can offset the amount of damage intake by an extra 1 to 2 seconds for the healer to try and catch up with a OGCD or a GCD heal (if they have no more single target burst healing abilities)
https://www.youtube.com/watch?v=3w_Z5n6A-Bk
Stacking mids isn't bad.
Not saying you should stack them all on one attack, but if it's multilpicative like you're assuming.
1000 hp- 1000 damage=Dies in one hit
1000 hp-500 damage =Dies in two hits(Equal too A 100% hp increase)
1000-250= Dies in 4 hits (Equal too a 400% hp increase)
ty for information ur amazing don't listen to them keep going