Final Fantasy XIV – Dawntrail: Review



Final Fantasy 14 – Dawntrail 7.0: Review

Wuk Lamat 14: Wuktrail

#ffxiv #ff14 #dawntrail

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35 thoughts on “Final Fantasy XIV – Dawntrail: Review”

  1. Honestly after playing since RR was about to transition into HW I had been hooked to FF14, it was a major part of my free time and I had a ton of fun and was constantly glued to the screen for the MSQ but Dawntrail just left me feeling apathetic, I found it very hard to care about this new land or Wuk Lamat's journey to become it's leader, shes a static wall of anime protagonist tropes without any of the character development to flesh them out, she also takes up way too much of the screen time to an almost comical degree (she doesn't even let the WoL sleep without feeling the need to get back on camera), the antagonists weren't much better either all three of them being fairly shallow and really failed to make me want to confront them outside the generic save the world bit.

    The supporting cast was more hit than miss but they suffered from not having nearly enough screen time, Ernville is a great character but his big moment in MSQ almost felt rushed, same with Krile who gets one small part to try and do her whole story arc after sitting on it for half the MSQ.

    Most of the scions also could have been cut and just replaced by new Local NPCS, and of course the lower stakes we were promised turned out to be a bold faced lie. The second act feels like it was originally intended for later in the patch MSQ content but they realized they couldn't stretch out the first act anymore and panicked. I'll give the first MSQ patch a chance to see if they course correct but If not this may be the first expansion I decide to miss out on, I'm just finding really hard to care this time.

    I did enjoy the the dungeon and trial content but FF14 is more than that, it's MSQ was a big reason I kept playing and it just isnt up to the standard I expect from this dev team, even the somewhat bland post Endwalker MSQ stuff had me more invested than this, im not saying we need to save the world I just want to care about what i'm doing and who I'm interacting with and Dawntrail just didn't have that draw for me.

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  2. Hiya Mont
    I kinda disagree with you at some story points
    As I see it, dawntrail as a story, on a contrary to previous expantions, is about dawn of q civilization, how it finds it's footing, how it deals with inner turmoils, so us glimpsing into a some sacred parts, no matter superficial may it be, of people's traditions gives us wider understanding of how Tural's beasts and men came to coexist, compared to their eorzean counterparts
    Also I don't really agree on a "genocide" point, it's meaning feels like "the duty of a ruler is to bear the sins they commited for the sake of their people", while being harsh, some things cannot be resolved without conflict, and that's a message that can be seen since ARR, not just "genocide because we disagree lmao"
    On Wuk Lamat point I somewhat agree, but for me, her character was mostly ruined by horrendeous EN VA, otherwise I don't mind her much, and scions having lesser screentime is fine, cause, probably, we will spend another full story arc with them
    But on Krile point I agree with you wholehertedly, she should've had much more screentime

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  3. "It's good to get along with other cultures, unless they have anything that inconveniences you…."

    Considering that Sphene wanted to harvest the souls of everyone else in the world just to protect her people, I think calling things an "inconvenience" is a bit much. Where I think the writers failed was that there wasn't enough exploration into the fact that Team Wuk, while not completely wrong, chose the lesser evil rather than the good.

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  4. I absolutely agree that Wuk Lamat got way too much screen time. I hope she gets completely pushed to the sidelines like Lyse and Hien after Stormblood. Last trial conclusion wouldn't be as bad to me if it wasn't JUST Wuk Lamat but also Krile and G'raha.

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  5. I'm currently about to enter the "thunderdome" part of the MSQ, and I gotta keep looking at the wiki to see how much of the MSQ I have left to do, just so it'll be over.

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  6. I just don't understand what happened with the writing team because so many of these issues are so glaring and obviously bad. Like how did no one think that giving Wuk Lamat 90% of all dialogue in the MSQ was a good idea? How did no one realize how grating she comes off? How did we end up with nonsense story sections like Wuk Lamat stumbling onto a magic growth ritual by having horrible priorities, thinking a festival should be focused on after a storm left people homeless and starving, but somehow these people forgot that their ritual is magic even though they literally see a boat made of reeds fire lasers out that explode and rain magic energy down that makes plants instantly grow before their eyes? It feels like a kids show, like someone wrote this in middle school from a religious compound that sheltered them so they think "Peace is good, if we're friends then everything will be perfect" is the grand solution to life.

    I really hope they get rid of the main ones responsible for this foolishness and hire people that can write with depth and maturity again. There's no nice way to say it, so much of the MSQ was nonsensical and falls apart if you just think about what you just saw for 30 seconds.

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  7. I mean… they kinda did make Wuk Lamat stronger than the WoL with that power of friendship asspull. Never mind the sheer ridiculousness of her damage output once she joins the fray against <spoiler redacted>. Have you seen the parses on that nonsense? Rofl. Obviously a parse has no lore implications, but the math is still pretty hilarious. She makes the WoL look like a small child that only knows how to slap.

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  8. I think trying to say we are genociders like Emet is a big misread of the material. Our party was willing and wanting to talk it out to the very end. It was the villain that was uncompromising and going to genocide countless people had we not stopped them.

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  9. They let rookie writers take the lead and Ishikawa didn't check their work enough. MSQ pacing was terrible. Wuk Lamat being in your face the whole expansion literally ruined Dawntrail. The bait and switch of "an Adventure!!!" turning into "making tacos, crafting a float, and catching an Alpaca" is criminal in its stupidity.

    The writing team of Dawntrail totally failed. Its unacceptable for FF14 to have this terrible of a story.

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  10. They really did Wuk Lamat dirty by making her Mary Sue Poochie. I hope she sits in her giant castle on the sidelines until and unless better writers take an attempt at her

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  11. The expansion suffers from a lot of the same problems writing-wise that the post-EW void story did (new character that takes most of the screentime, power of friendship, emet-selch style motivations for the umpteenth time, not enough focus on the scions and other side characters). It seems the new writers are afraid of stepping out from ishikawa's shadow and just recycle concepts and ideas that she herself explored in much better ways.

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  12. I don't feel the people in the last zone were truly alive. Here is something interesting – Sphene says that as long as we remember people, they never die? She erases dead people from the living's memories. The fact that this isn't brought up by our character or even Wuk Lamat is odd since it kind of negates what she says. In her mind I guess storing them on a computer is "memory", but it's not quite the same as the memory of friends or family.
    I do feel the last zone had issues, but my perspective is the opposite. At the end Wuk Lamat decides it's okay to let the people of Solution 9/ Heritage Found/ etc to continue living as they always have – so repurposing souls. To do this they have to harvest those souls and for me that is precisely what we stopped Meteion from doing? But to me if you find one aspect of this society problematic and I find another and neither are truly addressed? Then it doesn't matter if we agree since it's still poor writing.

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  13. DT is an amazing story, and I know the doomers and boomers will seethe at the thought, but is better as a whole than SHB. It has strong themes when it comes to legacy, provides interesting character development for several characters, manages many plot threads simultaneously. Comparing the Turali definition of legacy (living on through the memories of your descendants) versus the Alexandrian conception (erased form the memory of others, but your own memories live on) is extremely clever. The last zone is both extremely poignant and resolves the character arcs in a way that fits the theme.

    Dismissing a lot of the story as fetch quests is ridiculous and shows a lack of reading comprehension. It can be easily gleaned that the purpose of said quests was to have the candidates retrace the path of the original Dawnservants, learn of their history and as such, grow in such a way that they can replicate what Gulool Ja Ja did and further its legacy. He even says so explicitly to the WOL later on, and yet, many people still miss it.

    I hope that the writing continues to improve in such a manner in the future, no matter what the edgelords think.

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  14. PCT doesn't appeal to me at all. Not saying it's bad, just not my cup of tea. VPR, on the other hand, feels like they designed a job specifically for me. It's become my new main. I've even stepped away from tanking and am willing to deal with the DPS que times for it. Even if we get nothing else worthwhile from DT, VPR will be enough to keep me happy.

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  15. The leadup to Dawntrail: Semi vacation, some sort of civil war where we were told multiple times that the Scions take different sides and that "the usual ones" were not the ones taking the opposite side to us.

    What Dawntrail was: Half-assed Naruto show with Wuk Lamat as a more annoying Naruto, barely any growth, the usual Scions being the ones who are "against" us and Wuk being shoved down everyone's throats.

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