FFXIV Is A Flawless Game Without Flaws



Local Chair says some irrationally rational things. SOURCE? I MADE IT THE F*CK UP: Weiss Schwarz: …

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34 thoughts on “FFXIV Is A Flawless Game Without Flaws”

  1. Jokes on you Chair, I've known about Weiss for almost a decade now. Shout out to Rudy from Alpha Investments for constantly reminding me that there are card games that exist other than Magic the Gathering.

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  2. Question: Why do enrages exist in this game when it has evolved mechanically to the point of having various body checks that will wipe the party anyway? Like aren't they against parsing? Part of the push for two minute meta is that killing bosses faster matters even though they clearly want surviving mechanics to be the thing that matters.

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  3. You kind of forget there isn't exactly content for midcore players, midcore players still midcore because not everyone wants to research a guide and then make a pf for a 2 patches old extreme trial just so it takes an hour to fill up and people instantly leave after a few wipes, not everyone does statics either. Most videogames dont require this amount of commitment to be playable and the fact that the low commitment content is braindead and what would be the right difficulty for people like me (extremes and unreals) you need to study to even start, then make a party for yourself and hope to god it fills quickly enough (spoilers it wont if its not very current or a farming party) and it most likely will disband in less time than it took to build it up. Its just not worth it man, the only stuff ive been able to play that doesnt feel entirely braindead while being low commitment has been field zones and deep dungeon solos. This game needs more midcore content.

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  4. Re: the casual-competitive spectrum stuff,

    This is kinda why I’ve argued in the past that casual isn’t the opposite of competitive. It’s the opposite of hardcore. Casuals still compete and wanna win they just aren’t willing to put in as much time and effort. Sometimes this is a problem when they don’t accept the consequences of that mindset. You need skill to win at skill-based games and building skill takes time and effort.

    But I acknowledge that leaves open what exactly is the opposite of competitive? In this sense I’d argue apathetic. They just don’t really care. Non-competitive is a more accurate if boring answer.

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  5. the only value out of Weiss Schwarss PissBasser the card game is when the Guilty Gear set comes out
    And only then those cards should only be bought as collection
    go to MTG for real gameplay
    don't @ me

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  6. Best dungeon was Mt.Gulg where you can pentapull. It feels amazing to pull this off both as a healer or a tank.

    The worst dungeon is anything from Endwalker (beside the very first one) because 2 packs per wall is so incredibly boring and lame (a lot of time it's 1 pack, like, bruh, Kardia/Fairy can solo that shit, why do you need me to play it to farm my gear for Savages?)

    I miss the old ARR dungeons. I used to throw Sleep into the first pack of mobs in Toto-Rak to save a tiny bit of time to get the green thingy, only to return back when all sprout teammates stopped there to fight the mobs.

    Maybe it's time I stop playing because I can't handle the lack of creativity in the entirety of the Endwalker. Making the tree with alchemy in p8s was fun and all but the rest of the fight was very samey to the previous tiers.

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  7. 9:03 – This isnt even about being a hardcore player or not. And this statement is precisely my issue with the game.
    About half way through FFXIV's life people finally started hearing about how awesome it is and giving it a try. This resulted in a MASSIVE influx of players, from all sorts of backgrounds. Namely, it was what is referred to as "casuals." It was many people's gateway MMO, and thats cool.
    But what happened from there was a massive majority of players started complaining about the game being tOo hArD. Things like aggro management, healers having to heal, tanks having to use mitigation correctly, DPS having to mind their dps so they dont pull aggro and get one shot. You know, NORMAL MMO things that MMO players have been dealing with for decades. Things that define the genre.
    So what did the dev team do? They began removing all these things to appeal to a wider audience. Which resulted in skills being removed, content being dumbed down, yada-yada. Which in turn resulted in the MMO crowd becoming bored and annoyed and leaving. Which yet again in turn resulted in the majority of the player base being said "casuals." Who IN TURN chose to keep complaining about how hard things were instead of taking the time and effort to learn how they worked.

    The end result is, probably 50% of the game mechanics were scrapped. All class identity was removed to streamline burst windows and so people wouldnt favor one healer or tank over another.
    And that is my beef. I started in the 1.0 beta. I played allllllll the way through 1.0, despite its flaws. Because I loved the style of the game and the potential it had to be a unique MMO in my favorite RPG universe. I earned my Legacy badge. I stuck through into 2.0 because I had faith and respect in Yoshi-P. I even liked the direction he was taking the game. At the time. But the end product, what has become just an eRP longue, DanceDanceRevolution boss fight, catgirl-sim game is not the FFXIV I fell in love with.

    edit: i admit i stopped watching the video here (at work when I posted so couldnt finish). Reading through some of the comments, I'm thinking you probably said some or all of this in other ways.

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  8. Thank you Mr Chair for another video.
    As someone who plays 14 for the story and a bit of the combat and ttrpgs (Pathfinder 1e specifically), class/job identity is very important to me. If a boss has a mechanic that heavily favors a tank with pure defensive abilities and not regen or shields, then holy shit, maybe I should try a different character. Otherwise there is zero purpose in having another class/job or else it's a re-skin of another thing. Or to the idea with prepared and spontaneous casters in Pathfinder. A cleric is someone who gets identity from their deity and domains they get. Then oracles get their mystery, curse, and their limited spells. So the question becomes, do I want more flexibility with less casts or more casting with less variety. Even then for other classes when you try to make them do what another class already does, they kinda suck.
    On another note, WHO ARE THE PEOPLE SAYING THEY WANT X CHANGES. I WANT A VIDEO. SHOW YOURSELF!

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  9. My old FC used that damn FFLogs thing as well. They said it was to "determine where to improve" but everyone in that static knew their classes already and even flexed it in a Discord channel made for it. Meanwhile, I'm sitting there wondering what the fuck I'm looking at. That and one of the members uses a mod that tells them all tge incoming mechanics, but I was told to be quiet about it (obviously now, I'm not in that FC due to how bad the leaders got).

    Its kinda like those people in Destiny 2 who tell you to dismantle a gun that isn't meta. I always respond to them with "dude, it's a firearm. If I use an M1911 in real life, its not gonna bounce off you. Its gonna hurt like a bitch, though."

    If I ever do join/make a static, it'll be with my Destiny friends that I raid with. We're all chill and still get the job done despite how often we joke around. That and I'll be sure to never gauge performance off an unofficial scoreboard like FFLogs. My general consensus is that if we can clear the raid, then we're fine. Trial and error is all apart of the process and what makes it fun. Hell, I remember when Vow of the Disciple released in Witch Queen and the fun of that raid was learning the mechanics as the encounters progressed

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  10. I honestly want a cross class system like in ff11 even if it has some limitations like not being able to double down on tanks or something i think it would be very fun and open the game up to more variation of gameplay but would probably be very hard to balance.

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  11. chair-sama as someone who only cares about optimizing their own personal DPS and doesn't really go far into high end duties does this make me a shitter

    also i despise the smn rework

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  12. My first experience with the game was Endwalker monk and I had zero cooldown management until level 60 and tbh I kind of wish they did just go all in on a class that has zero burst window but instead a constant pressure to keep up rotation.

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  13. I agree with the 22 minute conversation… sincerely a Shadowbringers SMN liker who hates the new SMN… but dont worry everyone tells me about how bad it was and unpopular it was, totally validates the reason to remove it from those who did… totally.

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  14. I swear I saw a thread on AST, complaining that the cards are hard to use etc during Stormblood, and then Shadowbringers AST became dog shit boring. Now I just have cards that I don't want, can't use it for a better cause, and can't save my cards for a better time to use. Now all you do is draw a card, reroll it and throw it at someone regardless if it's for them or not, so you get them freaking seals to buff yourself… oh yea, also the whole AST storyline no longer makes sense. Thank you person who can't play an AST but ruined the entire job.

    But I'm somehow lumped into the "players asked for it" too. No, the loud minority asked for it.

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  15. It really feels like FF14 is making the same mistakes WoW retail did. Namely the classes became so homogenised and skill pruned that there was almost no difference between them and gameplay was more about mashing buttons fast as possible during buff windows. It's a huge reason why people wanted Classic back, full of all it's jank but it had wild fluctuations of funny randomness, wild imbalance and mountains of situational abilities. I'm so glad I got to play FF14 during Shadowbringers where I could still see some of the old game before they were changed or removed in Endwalker for "balance". If they push this any further FF14 players will be asking for FF14 classic!

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  16. Paladin was the only tank I eve are leveled. I'm leveling the other ones now I liked paladin before the rework I still like it after the rework. I don't know why they got rid of the dot though not that it matters with or without the dot that ability does about the same damage.

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  17. There's a term for the shitters you describe, they're called scrubs, it's a fairly old term. They want to win but only on their terms (which don't include actually learning, and often includes limiting themselves AND projecting those "rules" onto others to claim they're not playing fairly, often calling people who win often "tryhards").
    The internet is completely full of scrubs, if you ever see an essay sized thread on reddit calling something "bad game design" and the dude is clearly bad at the game 99 out of 100 times that's a scrub, once you see one you'll see them everywhere.

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