Final Fantasy XIV: A Realm Reborn – #37 – Yugiri



Now back to the main story! Eorzea has some visitors.

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0:00 – Introduction

0:35 – QUEST: “Still Waters”

7:48 – QUEST: “A Final Temptation”

14:36 – QUEST: “The Mother of Exiles”

36:36 – QUEST: “Promises to Keep”

43:35 – QUEST: “Yugiri’s Game”

48:05 – QUEST: “Why We Adventure”

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Edited by Daniel Floyd

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35 thoughts on “Final Fantasy XIV: A Realm Reborn – #37 – Yugiri”

  1. I understand and respect why they cut so much fluff out of the quests in this section of the game, but man will I miss the "Sniff the Chocobo" quest objective. No, I'm not giving context to that! (The context is probably in another comment down here anyway.)

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  2. It's time for patch 2.2, which released in March 2014. It's time for the spoiler free lore comment to discuss the final playable peoples available in the Free Trial: the Au Ra.

    Yugiri's presence serves several purposes for the game. First, it introduces the concept of The Far East, establishing another continent & culture other than the Garlean Empire. Second, the Doman Refugees help move the story and politics of Eorzea forward. Finally, Yugiri herself serves as an appetizer for players; a mysterious woman from a far off land who is not among the playable peoples (at the time, at least). The players would eventually get their main course, with Au Ra becoming playable in Heavensward. Thanks to the Free Trial, now all players can choose Au Ra from the start, so Yugiri's novelty is a bit less shiny. Canonically, Durmin may not have met an Au Ra before Yugiri, but the DTC has plenty that Playfriends have seen.

    The Au Ra are NOT based on an Enlightened People of FFXI. The plural of Au Ra is also Au Ra, and the adjective is Auri. Au Ra men are large, rivaling Roegadyn for height, but are not nearly so wide. Au Ra women, on the other hand, are similar in size to Miqo'te, and can be among the smallest peoples other than lalafell. One big misconception in Eorzea is that Au Ra are related to dragons. This is NOT true, and any Au Ra attempting to draw any comparison is just posturing. There is no dragon blood in the Au Ra people, nor have they been blessed or cursed by any dragon.

    Like other playable peoples, there are two tribes to select from, the Raen and the Xaela. Differentiating the two is quite easy. The Raen have white scales and tails, while the Xaela have black scales and tails. Au Ra mythology believe that their people descend from the two original beings, the Dawn Father Azim, and the Dusk Mother, Nhaama. The Raen believe their white scales indicate they descend from Azim. The Raen have expanded their presence across the Far East, and even have settlements occupied in the Garlean Empire. The closest settlement to Eorzea is Werlyt, which is near the border of Ala Mhigo. The Xaela trace their lineage to the Dusk Mother, and have not become as far spread as their cousins. Most of the Xaela reside in the Azim Steppe, and are divided into a number of distinct tribes. We'll discover more about both of these peoples as Durmin goes about his adventures.

    Naming conventions for Au Ra generally depend on where they reside. The Xaela use their tribe's name as a surname, but sometimes substitute descriptor monikers reflecting their achievements. The Raen adopt naming conventions similar to the larger population where they reside. Those in the Far East follow naming conventions similar to Japanese, but those in Werlyt follow European conventions.

    As Dan notes, it appears that in patch 2.2 the Au Ra model had not been finalized. This makes Yugiri's model for these patches somewhat unique. The rumor is that Yugiri's model is a modified Miqo'te. Supposedly, if you watch closely, her "ears" appear move slightly, as if made of cartilage. Au Ra players know that true Au Ra "ears" are stiff and inflexible (yes, those protrusions serve as ears to an Au Ra).

    Finally, there is a bit of tragedy regarding Yugiri's English voice actress. The voice we hear in the ARR patches is Paulette Ivory, and when the massive voice overhaul occurs, she'll be replaced by Sian Blake for the Heavensward expansion. Tragically, Sian Blake and her children died in 2015, her partner pleading guilty to their murders. Eleanor Matsuura (who some might know as Yumiko in The Walking Dead) has since taken up the role.

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  3. The refugee crisis hits WAY too close to him.
    the writers brilliantly captured the real attitudes to the worlds actual refugee crisis, and some of the lines are identical to those i've heard said about the asylum seekers served by the non-profit i work with.
    well done.
    i hated every minute of it.
    i use video games for abnegation and this was not it!
    i knew I wouldn't be able to watch this video when you got to this storyline.

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  4. As I understand (considering I came after) this episode has a good example of how they cut some MSQ missions.

    When Durmin talks to Fufulupa and he mentions the carriage, as I understand, you'd have to hunt it down yourself only for it to be a red herring. But now, it's something Thancred does and saves us the pointless treck.

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  5. Fufulupa! It's been too long, you moon-faced would-be assassin of joy! So glad to be working with an authority who actually cooperates. (Glares in the general direction of Couerthas)

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  6. THE TALE OF DURMIN
    Ep 037

    The story of Eorzea is a grand and sprawling narrative. One that, unfortunately, belies a simple telling broken up over months of individual sessions – including necessary if tragic breaks. In the interest of helping viewers remember the characters and terminology they have seen before I have taken the liberty of creating a pronoun glossary of sorts of Durmin's adventures.

    A few notes before we get started (this text will be the same in every episode, so feel free to skip it in future episodes). First: And most importantly, this glossary is COMPLETELY SPOILER SAFE . I have manually built each entry from the episodes that preceded it; although I have played most of the game, I have taken every effort to just copy information from these videos. Second: This is not a story recap, most of the story will not appear here. This is just a glossary of terms. Finally: This little project turned out to be significantly more exhausting that I anticipated and while I am happy to continue, I will make mistakes. There may be missing information in these records, and I welcome any additions provided they can timestamp the text where the information came from. I also shift in and out of various tones as I get more and less tired, so please forgive these inconsistencies, I plan to slowly unify the tone over time now that 2.0 is complete.

    I'll also be including fun facts about the glossary at the end of each expansion.

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  7. Ooh, Lady Yugiri told the kids to take hide and seek seriously, huh? That sounds an awful lot like a way to prepare children to hide from those who would cause them serious harm, like the Garleans. That feels like a dark bit of lore that's just slipped in there.

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  8. It does feel a bit weird that here you have a dozen or so people carefully discussing the management of a refugee emergency based on a need to care for fellow beings and castigating people who didn't care enough to help, when the same groups of people not that long ago found out that a race for former slaves imprisoned beneath the earth for centuries finally managed to break through to the sky, and responded by announcing that these beings were economically inconvenient so they would be sending you to murder them until they were driven back into the caves and sealed back in. Based on past performance they ought be pleasantly surprised they didn't start driving them back onto their ships at spearpoint and murdering the stragglers.

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  9. Fun fact: That statue in the middle of Vesper Bay is of Lolorito, the douchebag Lala from the Syndicate! I remember reading some flavour text about how he contributed a lot to the town's construction, and the animosity between him and Teledji is one of the reasons Vesper Bay doesn't have an aetheryte.

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  10. I like the little hide-and-seek diversion (plot-wise, game-play wise it was frustrating) because you start out being like, "Seriously? Hide and seek? What blatant time-padding" and then that kid says, "The Garleans couldn't find me" and you're like, "…oh."

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  11. One thing I like about FFXIV's "Patch Quests" and some side quests and especially crafter/gatherer quests is that they deal with the aftermath of MSQ stuff. Like sure you saved the world but the damage is done, people have to recover and get back on their feet. Now will you just take the glory of the battle and move on or will you actually save the world by healing the wounds?

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