FFXIV: 6.1 Patch Notes – Preliminary



https://eu.finalfantasyxiv.com/lodestone/topics/detail/2811826dd341d0bc5b0a0e804bc253b189f43f0e

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35 thoughts on “FFXIV: 6.1 Patch Notes – Preliminary”

  1. Adding the GNB, DNC, SGE, and RPR weapons to Thordan tells me that the new Ultimate weapons use those models, so they dulled the new ones down and tossed them in the trial. lol

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  2. It is not the lookup animation that changes for maps, I believe this will stay. Its the Decipher action, so when opening maps (which at the moment is the same as opening anything else, like venture chests etc).

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  3. Escape and Contact Prohibition are regarding the "Beacon" mechanic. Blue debuff runs from blue beacon debuff and yellow/orange debuff runs towards yellow/orange beacon debuff. This is mixed with some extra mechanics as the fight progresses. Beacons dying is bad or if similar debuffs touch, get to close or far away people die. This is a bit of a oversimplification of the mechanic but enough to get a jist of how it works.

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  4. I'm assuming the vague "content changes have been made" for the old dungeons is probably related to the various barrier mechanics, like maybe they removed the need to collect blasting powder to blow open the rocks (like the powder collection is gone, so you just need to interact with the plunger), likewise with maybe the removal of some of the key collection in other dungeons.

    It's a mechanic that they've moved away from in later dungeons anyways, so I think they're probably just making the older ones match with later design choices

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  5. When it come to gender locking of outfits I will not be happy until the devs fix the obsolete android set in my eyes it is one of the most unfair gender locks

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  6. I have been playing for almost 4 years now, but I have hard time with wanting to do extreme trials cuz I don't, I want the gear and mounts but it's so time involved to get through a battle for maybe a drop

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  7. The extra things, which I'm guessing are what are meant by these changes:

    The display of target indicators for certain battle mechanics has been adjusted:
    > Srycus Tower (Xande) has a those Levitation aoes which are initially shared damage not noted by the share indicator
    > World of Darkness (Five Headed Dragon) has a lightning attack with a lightning mark above 1 player which is shared damaged not noted by the share indicator
    > I'm assuming the 2 Dungeons also have missing newer versions of indicators
    >> The Share indicator wasn't added until after these raids and dungeons were added, should help reduce people seeing it for the first time and running away with it in later content. This is a long overdue change.

    The glamour plates were to get a +5 for 6.1 and the glamour dresser slots were to be doubled in 6.2 (from past live letters)

    The move for players back to Home World after 30 days is to probably to prevent additional load if they decide to log in to that Visited World if its congested, or allowing you to get sent back to your Home World if you've been stuck on a Vesting World due to really long World Visit queues, or even more simply to just put you back on your home world if for whatever reason you left the game for a while whilst visiting and forgot to return to home world.

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  8. My non winning housing entry made it into the game! I’m so happy you mentioned it Meoni~ I designed the chocobo cuckoo clock! They actually kept it like a 1:1 which is surprising.

    Also thank you for always doing these readings~

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  9. SO happy to hear about players logged out in Another World for more than 30 days gets returned to their Home World! It's not a big deal, but for FCs it shows people logged out on other servers near the top of the member list (in small FCs at least) and I don't need to see someone's been gone for 200 days every day! lol XD

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  10. "some people want me to read this stuff"
    That's MEEEEE. Thank you do this kind of content. It is nice to be able to listen to updates when I can't look and read, like while at work.

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  11. Thank you for reading this. A large portion of the United States is functionally illiterate– about 22% of the nation have very low literacy scores meaning they can read short text but would have difficulty reading large or complex texts or make inferences or understand subtly. Only 46% of the country have high literacy levels.

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  12. Thanks for ,making these I have friends that don't like reading the notes themselves and I always appreciate listening to it too just in case I missed something. I'm really excited for the new MSQ, Alliance raid, and pvp stuff since it sounds really fun!

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