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Wait where is our ranged pull attack xD
Anatman could be a pull timer/downtime ability that gives you 3 stack PB so you can use Phantom Rush in the opener. My guess would be they do that perhaps attaching gaining Chakra with it as well which to me I think would be a good change.
If tornado kick and elixir field are only in the Blitz mechanic i'll be sad for sure. MNK is a fast class so being able to wave something between skills feels nice but if they take that away it's not good..
I don't think PB is out of combat. Speculation purely on the fact they already have a Dark orb and 2 Chakras. Like most things in the trailer, I'm sure they started in combat for certain things. But OOC PB would be bad for sure based on what you said.
It's super nice to see so many of the plate-spinning tasks like maintaining Greased Lightning are being removed across the board. Doing chores just to play correctly wasn't really fun, and it limited boss design in some ways with downtimes, etc. Having to create things just to keep those plates spinning etc. also wasn't really fun. A good change not only to Monk, but to a lot of jobs.
Based on the Job action trailer, I wonder if monk auto attacks will generate chakras when they crit. If you look when they perform the first aoe skill, they get 2 stack very close to each other. If auto attacks do generate chakra, the riddle of wind buff would make a bit more sense.
They should sneak in an extra 1 potency if you hit your True Strike and Twin Snakes positionals. For old time's sake.
I kind of wish those 'In Combat Only' things, like if they add it for Perfect Balance, only applied in Trials / Raids. But I know that would be a messaging nightmare to the core playerbase and be super confusing… So they probably won't.
torn between monk and samurai. tho im curious how summoenr will play with its 100th rework
Yoshi hovers over the tooltip for Masterful Blitz during the presentation, which lists the different blitzes you can do. The 2-seal blitz is NOT Tornado Kick, unless it's the same animation with a new name. At least in Japanese, it's called Thunder Kick (天雷脚 tenraikyaku).
I don't know a single thing about Monk but the new job actions look amazing and Shang-Chi is still fresh in my mind so I guess I'll be punching stuffs in 6.0
I have always loved monk but at the same time I still feel it is the hardest job to play optimaly. The rotation never felt easy to me, no matter how much time I spent playing it. Yet I love it so much. Having something that still feels hard to do or at least still represents a challenge in term of pure gameplay is pretty appealing.
Realtalk the only thing they need to do, if PB outside of combat is a thing, is to just give it an instant recast timer out of combat or something. Like, moves straight up functioning differently out of combat is a thing, even just on Monk we have Meditate opening all 5 chakras instead of one at a time. Give it like a 5 or 10s cooldown instead of 40s when activated outside combat and suddenly there's no issue. Doesn't even clash flavor-wise; if you're a max level Monk under no combat duress, you should have absolutely no trouble maintaining perfect balance.
Though, realtalk, also visible in the trailer was a WAR using Infuriate 'out of combat', which would be even LESS healthy for the game because that would be two full minutes to start every pull with max Beast Gauge and two charges of Infuriate. So, it's perfectly possible they just… hit a dummy, walked away, then hit record so they could demo the gapcloser. We could absolutely all be totally overthinking things.
Excited for the changes but a bit worried about the potential lack of ogcds and overall speed.
Gonna log in on the 19th and just spend some time on the training doll to get into it before doing anything else. MNK is and will always be my main dps
kinda wish they had kept the positionals. Positionals are what made me fall in love with raids in this game as well as meele in general but all other changes seem to be awesome!
Bro
You dont gotta be so sweaty even for extremes. Relax, shit will die anyways lol
I like these changes. I'm very excited to see if I can really get into monk now.
I don't really understand why they've made am already chaotic job more chaotic? There are already so many buttons to hit to get good damage out of Mnk, and now we've gotta relearn it, with seemingly more to do. I can't wait to try it but from what it looks like, it'll still be a mess. I hope I'm wrong.
There's still time to add Suplex Doom Train as its LB3…
My only issue with new 6.0 Monk (without getting actual hands on with it) is the new dash. I love the concept but can't help but feel I'd rather have a shorter range En Avant. Needing to target a friend or foe to use it as essentially a form of teleport feels like it will be really clunky, especially if used as an escape. If it functioned like En Avant it would be a lot less clunky and a lot more "free" (and a lot more fun).
As a MNK main in XI, I really wished Asuran Fists was in XIV.
I just noticed in Yoshi's preview gameplay that Fists of Earth, Wind, and Fire aren't on his bar. If they're actually gone thank god, I don't know how the hell those abilities survived two expansions of skill pruning. They are the definition of hotbar bloat.
I do hope they change the stances someday.
Honestly they can reduce it to 2 stances:
Earth, and Fire+Wind.
And in leu of the recent changes they could also make it so that the stance button turns into their respective buff (Riddle of Earth/ Riddle of Fire) to reduce hotbar clutter.
This would also add another tactical layer on top of an already tactical class making it so much more…Tacticool… heheheh.
need some thoughts on the new Ninja changes my dude!
dunno if you missed it but it looks like they changed the dot from demolish to 30s, they highlighted the skill for a bit during the demo
They literally gave Monk Tifas Star Strike move from FF7R. I love it. Already dressed my Monk as Tifa so this is gonna fit right in for me.
I'm excited for these changes. But they're always be a place in my heart for the memes of mnk trying to keep GL up, even if they might get killed. Also the much older one where mnk always early pulls with shoulder tackle though that faded as everyone have gotten gap closers.
Suplex in 7.0 ? 😀
Question do you get chackra form auto attack crit ? Maybe thats why riddle of wind make you attack faster To generate more chackra
Seeing Monk have Tifa's starshower is so sick.
I've always been a ninja main, but I'm hoping the new monk blitz will change that. Can't wait to see the media tour!
Did they shorten the cooldown time after SSS?
I would imagine that from this point, the focus would be on oGCD creation. If gap closers no longer are part of job dps rotations, and Elixir Field and Nado kick are a part of the blitz, we're missing a lot of oGCD's. And honestly, that might make the fun part of the rotation weaving just fall flat. Here's hoping.
To be fair, the chakra-overcapping issue and low-oGCD issue slightly alleviate each other — we can keep a close eye on Forbidden Chakra and be ready to hit it.
@2:00 Damn I used to be a monk main… But now I can't in Endwalker because we need a three part 3 cheese combo and here I am lactose and tolerant… Thanks Yoshi P.
Jk this shit looks fun as hell and keep up the awesome guides Senior Happy!
Ive always hated monk in 14. Whats inconic to me is FFT and FFXi multi hit skills and chakra not blitz's. And they took away monks second wind trait…..
Still too complicated! I always wanted to play monk but too many stances need to get it right if miss it’s a waste so , I guess that goes back to the bottom of the list
Wish they could simplify it ☹️
I hope that they change phantom rush from having one hit to multiple. It just doesn't make sense that for all that movement that it just hits once
I feel like the skill u called riddle of wind is not actually a cd but instead fist of fire and wind combined. I did not see any fists forms in the hotbar.
One thing about Riddle of Wind, they're probably aiming to improve on MNK's already ridiculous autoattacks. Like, if you look at some parses, autoattacks comprises the majority of MNK's damage. So capitalizing on it even more is a big move. The issue is whether you still have the ablity to maintain autoattack uptime without compromising your dps uptime overall, now that they replaced Tackle with a non damaging version.
i never tried monk before, i wanna try it but i worry about the rotation. Is it worth it?
might be mistaken, but I recall MNKs deriving more of their DPS% from auto-attacks than the other melees do, so the Riddle of Wind thing makes sense thematically. not the most exciting thing in the world, admittedly, but there's some reason for it. I recall back in the day, my party would complain whenever I get zombified in Sophia Ex and I'd be autoing them to oblivion
PB charge 40 seconds cooldown but the buff lasts 15 seconds currently so if that's not changed it won't be a 25-30 seconds pre-pull