Dead Game Experts React
https://www.youtube.com/watch?v=6nfDHqzgtF0&list=PL-Rjvm_NJMIlQ2SuVbAVI3bGGr7zYa9k_&index=1
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Gearing is dumb just give everyone ilvl 730 without savage
A large dip in players is normal between updates. Difference between now and shadowbringers time is that the game doesnt have a large influx of players coming in between updates and the negative response to DT..
Its game journos trying to get attention imo. Game feels like always with queue times etc. Chaotic being pretty high on demand… Right now is towards the end of a patch. Its always low activity around that time… nothing new
There hasn't been a patch 7.2 yet so you are comparing horses to apples when you say DT is in a healthier spot than EW 6.2. Regardless. I happened to enjoy DT (mostly for the dungeons and normal raids) despite the story being a little wonky. The lack of repeatable/"grindable" content early on is a bit jarring given that was a complaint about EW, this time with a focus on the dead-fish that is Chaotic-AR.
FF14 is lucky to have a very loyal fan-base and continues to attract many new players with an enormous amount of fun content, whether those players stick around/return is interesting. It is fair to say that while not "dead", nor is FF14 thriving.
The stats aren't accurate because achievements can be hidden. I don't doubt the number of players has dropped, but not by the amount in the census, because of the new privacy settings added to the Lodestone with 7.0.
Woo only two meaningful content drop per year while SE milks the XIV sub money for failing projects! Weeeeeeee i hate them! đđđđđđ
.1 patches are usually the lowest point of every xpac, but I think the lack of grindable progression is hurting right now. I'm having a blast with Chaotic and dipping my toes into Ultimate for the first time, but these are not the kinds of content that appeal to the vast majority of casual players.
I think when we get our relic grinds, new explorable instanced zone, and the new island sanctuary in space, things will pick up quite a bit.
Play, complete, rest then return.
As someone who quite ffxiv over how badly SB was written and only came back because of Viera reveal a year later. This is all just so much of an overblown "ffxiv is dead" propaganda from people who forget how bad Stormblood really was. Remember most of the great QoL features that made SB bearable for new players was not there during Stormbloods launch. No you could not solo Eureka on launch and your kit was painfully bad and you couldn't use a mount in Eureka until playing for quite a few days for the normal person. No, SB was not fun to play on launch.
Patch cycle is kind of …bad right now. Also, I think the whole game needs a bit of a shakeup. Not saying other MMOs aren't also in their own formulaic mode… they are… and a lot of folks leave them as well.
This is the first time I've unsubbed since 2020. I'll come back, for sure, but certainly waiting for something exciting to get me back in.
Anyone getting defensive or failing to acknowledge that this game is NOT in a hospital bed at the ER is in denial and delusional. Wake up. But idc that much. Just here to vent negative feelings and been done with this game for a couple years now. Canât believe some of you have been following this game like a sheep since beta.
The trend comes up every time there is a lull of any kind and some how this topic pops up. It had one big long cycle of this for End Walker and a small one after SB. All I can say is people are cont. to level their chara, new players are coming into the game. and older players are on farming . I do know some who left but that had to do with money issues,
This time feels different, the player base is aging and you ain't getting newer younger players in because they don't play MMO's. Many of my friends are in their mid 30's now and have just enough time to play a couple of hours before life takes over, and there are so many better stories out there in other games that almost all of them decided DT was not worth it. The base game has soured us enough that none are coming back until next expansion at the very least. By that time they will be much nearer to 40 so who knows if they will ever return.
But don't take my word for it. Just see how it looks like by the end of DT. Apathy is at an all time high.
I think the game is just going to see more prominent peaks and valleys as there is a lack of content for the broad player base to consume, until they change that. IF they change that.
Honestly the only thing carrying the game for me for the last couple expansions was the main story. I just really don't get into savage, and as a launch player I've pretty much done everything else. I've done all the crafting you can do. I've done all the side content you can do. I've done pvp. I've done some Savage and extremes.
And the only thing keeping me going was the main story arc. And when that wrapped up, it was awesome, but I also kind of just lost any interest in continuing to play. The new story lines were fine but I just wasn't invested in them and didn't care that much. I ended up canceling before the current expansion even came out.
Better access to large housing might have helped out for a while but even then you can only do so much.
Lucky Bancho looks at things like titles, achievements, and minion ownership to see where most characters are in content to dictate activity. That's all info that can be scraped off of Lodestone character profiles.
I also want to say as a person who was subbed since Stormblood, I think most of the issue is there just being a lack of conent in general because we finally had breathing room during covid to do past content. That was honestly the best time to play 14 because so many people were playing so it was easy to get people together for Eureka, deep dungeons, work on relics, older raids and Ultimates, and level up alternate jobs.
By 6.2 I was just bored. The story was not that captivating for me, I did the side content I wanted to do, my friends were not playing at the moment… So I decided to unsub until a month before Dawntrail came out so I could play catch up. Dawntrail was not a fun time for me personally, so I didnt bother with savage when it came out and just came back for patch content. I'll come back if Cosmic Exploration is actually fun.
I do agree the game does need its own steady feed of content at all levels but I feel like "did you shotgun all the content in the first week or did you pace yourself?" ought to be a question people are asking themselves and each other.
Also I enjoy making my own high end raider friends get all shifty eyed when I ask them how their casual content is doing when they complain about the game lacking content. Go ahead, ask an Ultimate Raider what their Doman Mahjong rank is. Or how their Big Fish tally is going.
They really gotta push up the exploration zone/criterion/relic grind content early in the expansion. Every x.0 – x.2 patch seems to be like this, but it's a little worse this expansion, likely because of the mixed reaction to the story.
The game practically feels like it's run by a skeleton crew that doesn't know how to design and develop fresh evergreen content. You can promise this kind of thing before the expansion's release sure, but when major patches are nearly five months apart waiting an entire year for most people to have something to do is a very big ask. The story being below par for what's expected for this game only shed a spotlight over one of the game's biggest glaring issues.
Game is so dead that people still canât travel to aether and specific servers on other data centers