FFXIV – Endwalker Job Change Wishlist



We are now sponsored by Steelseries! Check out the gear here w/ a 12% discount using the code MRHAPPY12 http://steelseries.7eer.net/c/198881/100327/2390

Facebook: www.facebook.com/mrhappy1227
Twitter: www.twitter.com/mrhappy1227
Twitch: www.twitch.tv/mrhappy1227

Mrhappy Coffee: http://www.doublejumpcoffee.com/mrhappy

Green Man Gaming: http://www.greenmangaming.com/?tap_a=1964-996bbb&tap_s=3349-015e5

source

47 thoughts on “FFXIV – Endwalker Job Change Wishlist”

  1. Am I the only one who wants more buttons for all the classes 0.o!
    Maybe not "needed" buttons but "variations" of buttons.

    I think more variation and choice is always better

    Especially going back to low level content or since I just now starting an alt. for a good portion of the game you have like 4 buttons to press and don't feel that sense of progression with new skills.

    Reply
  2. I would like if they let us get a trait or ability that turns our Demi-Bahamut and Demi-Phoenix summons into a Demi-Bahamut and Demi-Phoenix transformation, all Ysayle style, instead of having them summoned and attack with us, we can turn into them, and get empowered versions of our core attacks like DoT’s and Ruin(s) as well as letting us execute their normal Ahk Morn and Revelation, but we would just cast them, it’d let us apply stronger DoT’s only part of the time, and add uptime that wouldnt be entirely ruined upon death, since at the very least our DoT’s would stay, and any pet ghosting would be fixed on our highest DPS phase by not having it rely on our pet, They could extend the duration of the trances to make up for the fact we wont have an extra summon attacking at the same time as us as well.

    Reply
  3. I'd love for RDM to get a version of Lightspeed, call it Chaincast, to allow for a rapid opener. Also some kind of mechanic that utilizes having black or white mana over the other, like a very potent DoT for black mana (Verbio?), and Haste for white mana (also doubling as a mistake-fixer, because as of now having too much mana of either color just slows things down)

    Reply
  4. It's a tricky thing with increasing level cap of this type of game while trying to balance all of the aspects: Devs need to figure out how to incentivise leveling with new abilities or enhancements to existing ones (the latter being less exciting of an incentive), yet not add additional buttons. Not being able to add additional actions results in more levels absent new skills, and a spread of existing actions across a larger spread of levels. I don't envy them this task, it is not easy and you're not gunna please everyone no matter what.

    I don't have anything I'd like to see for any job specifically (oh except maybe change AST back to 4.x) but in light of the above problems I'd like to see these:
    Drop homogenisation; I do not see the point when you can level every job? Make the jobs interesting and give them niche advantages.
    Easy, Medium, Hard rotations; This could be handled using different "modes" that you pre-set out of battle, this could be used enable the additions of new skills without creating an overwhelm of buttons.

    Reply
  5. So for Dark Knight I believe they should restore the Power Slash combo and maybe have it give just a bit more blood gauge for those times when you're off tanking or not taking damage cause with the change to aggro systems there was no need to remove our variety while the other two old school tanks kept their extra combos. While I can stomach the inner release nature of Delirium most days I'd say make it feel more worth while (ie in addition to the mp we get maybe add the old Dark Arts effects of Bloodspiller and Quietus to the mix at least in the case of their potency being higher since Delirium isn't one for one IR). Also I think Sole Survivor should be added back to the game as it was when we last had it in Stormblood cause it was good for any healer slip ups.) Maybe reduce the cooldown of Abyssal Drain perhaps or adjust how much it heals for cause there are times where it does feel weak.

    Monk I do agree that the fist stance may need to go and just be baked in as most times Earth and Wind are ignored entirely especially after the changes to Greased Lightning. Perhaps also in the same vein of the chi blast idea maybe the animation be like an old school spirit bomb (ie the single hand variant) cause yeah there needs to be some kind of reward for those folks that actually utilize Six Sided for what it is meant to be and I agree 100% that Anatman needs some work done. (mayhaps triggering it freezes your buffs but holding it generates chakra at a faster rate than pushing the button for meditate on downtime? Idk)

    Reply
  6. I absolutely despise how Dragoon plays currently. Life/Blood need reworks, and not by dumbing it down a third time. Nastrond and Geirskogul feel terrible.

    Reply
  7. As a RDM player, I'd really like to be able to use my movement tools as movement tools. Right now, with no charges and damage tied to them, you're just using them on cooldown. Yeah, Dualcast gives us some amount of constant mobility, but I'd like for our two specific movement tools to actually be usable that way instead of just damage tools with movement I have to work around. Whether they add charges to Corps-a-corps and Displacement, or remove the damage from them, or whatever.

    Reply
  8. BRD needs support abilities back. Don't need to change all the damage skills and what-not, it needs to get its personality back. The song buffs are nice, but no longer being able to recover party MP, weaken enemies, and having Peloton now be a general range dps skill completely tossed the BRD's purpose and uniqueness.

    Reply
  9. i main bard and i love it, but i wish we could get buffed by our own songs/battle voice. i also recently found out that 1.0 bard lb3 was a raise, and i love that idea. red mage and summoner are the only dps with raise abilities so far, so i think giving bards something like that would make sense. we're a support class, and songs are very powerful lore wise in the job quests, and if i'm going to be support, i want to be able to do more support than small buffs and troubador. i get that ranged physical will always have the lowest dps since we have the most mobility, but bard especially feels neglected when i think of all it's potential. either let me hit harder, or let me do more support, but i hope they don't keep bards stuck where they are for too much longer

    Reply
  10. GNB is in a really good spot but i always found their actual meter very minimal and not too engaging honestly. I do love it though, GNB main for 80% of this expansion (drk previously)

    Reply
  11. Would it be bad for tanks to have some kind of Rescue? I always imagined a thick veil of black smoke that encompasses a party member and effectively consumes and reveals them at your location, as a DRK.

    Reply
  12. Make Gnashing Fang combo one button (You site PLD being button heavy but despite having like, one less button, GNB has the second most buttons, and its a new job!) so you can just >Gnashing Fang > Continuation one two punch back and fourth. I want PLD to have a shield bash combo, the trailer hints at this, I think they're going to get a relatively heavy rework. I want SCH and SMN pets to go away and just be cool cosmetic things for them. They need to be animations and not entities in the world, its too much for the games crap architecture to handle. Make them pretty animations and leave it at that. I would also like for the pvp treatment for large damage combos. DRG is really egregious atm with how long that combo is (5 hits into five hits with only True/Raiden thrust as the looper, its annoying and I think most jobs could benefit from turning specific combos into one button instead of separate buttons for each part of the combo string, and it would elegantly solve the "button bloat" problem without actually removing skills! (especially for DRG, PLD, GNB, heck all melee could use this, even RDM could!!)

    Reply
  13. Repose is required now for the healer Shadowbringers quest so… they can't remove it without changing the quest. That said… the biggest thing… Can we finally learn to walk and talk at the same time? Why do we always have to come to a dead stop during events to have a conversation about what we're in the middle of doing? =p

    Reply
  14. I personally think for WHM they could keep the free cure, but do as you said, have cure 1 become cure 2 later on and have a trait that makes it so cure 2 can give a free cure 3 or something. I personally feel that would make getting the free cast more worth it? I don't know I'm only a casual WHM player and I love "value" when it comes to games so getting free casts feels good imho lol
    For MNK give us a one inch punch! xD

    Reply
  15. As tank main I've found that ShB's content has been rather boring, and it really comes down to enmity not being a thing anymore. You can't just remove a core system and not replace it. Tanks either need an enmity replacement, or better yet lower the threat multiplier on tank stance a bit and give tanks enmity generation again. Removing enmity generation clearly hasn't increased the general availability of tanks, because tanks are still adventurer in need status for most roulettes every time I check no matter what time of day it is.

    For more tank specific issues, WAR is in dire need of some significant changes. IR and Nascent Chaos in particular need reworked. The best thing that could be done for IR is to revert it back to the 4.1 effect, but combine it with the 4.1 version of zerk and put it on a 90 second cooldown. This would make WAR's burst phase significantly more engaging and require a tad more planning without a massive decrease in playability. Nascent Chaos on the other hand needs to be completely reworked. Remove it from Infuriate, because that was a horrible idea and should never have been done. I would like to see it work off of a stack system that is built up by using fell cleave; much like SAM's meditation stacks. Additionally in accordance with this change Inner Chaos and Chaotic Cyclone should both lose their auto-CDhit effect and receive buffed potencies to compensate. These fixes should at least bring WAR's play numbers up to par with the other tanks, but some of the stuff they lost in ShB should really come back. Deliverance and Butcher's Block are both something that I sorely miss when playing WAR, just because they had awesome animations and I really want those back(also the deliverance beast gauge just looked cooler than the defiance version).

    DRK needs another rework. Again. Maybe not as big of a rework as they had going into ShB, but the IR design just isn't all that much fun after you've played a job with it for a good while. I'm not a DRK main, but I'd like to see the job go back to some of its HW design. Give it back the dot and give it the haste buff again. Make it a little more difficult to manage MP too and the job could be a lot more fun. Also, 123 spam has to go.

    PLD needs some button condensation, but I think that will be fairly easy. Honestly PLD is the job I'm most worried about, especially within the tank role. I don't see any way to add new skills to PLD, that aren't just upgrades of existing skills, that won't completely destroy it like 5.0 SAM or 4.0 WAR.

    GNB will get an AoE cartridge combo, some QoL stuff, and something to make them flashier. There's quite a bit of room for GNB to get new stuff in EW.

    Concerning BLM, I'm really not concerned about it. BLM is YoshiP's main. I estimate a 0% chance that it actually ends up in a bad spot at endgame. It definitely needs a retool of its leveling experience though. It has way too many rotations while leveling and I absolutely refuse to use it in roulettes that aren't 80 only.

    Reply
  16. Blizzard II can go, its completely useless. Maybe if you could cast it on target instead of PbAoE, then would give it some sense to have it, but since Freeze was changed its good for nothing.
    Fire II still has value at lower levels for AoE, because Flare isnt that much use there. You end up with no mana, you have to Transpose to get at least some mana and then you still have to go for another Astral Ice, because Thunder doesnt give you enough time to recover. It would be improvement having Aspect Mastery trait at lower levels, so rotations doesnt feel so akward compared to fluid rotation at higher levels. Then you could use Flare without having to wait. Also, it would give new players better insight what can BLM do at higher levels.
    Blizzard II could fill that gap to build fast astral ice and then upgrade to III at lvl40. Its one of most annoying things at lower levels when you get second stack(at level 20), but nothing to fill it quickly. Same could be done with Fire II. And it would be giving sense, b1 one stack, b2 two stacks, b3 three stacks.

    Reply
  17. Mr. Happy … I have a problem with people who wish for the Summoner Job not having pets. It's called a "Summoner" for a reason. Don't take away the pets of the Summoner … let's make it like Pokemon. Each pet has three powers of their element – water, fire, lightning ……… And so on. Would this be agreeable?

    Reply
  18. Ive Mained PLD for every expansion so far with a sub-main being GBR and DRK, but to keep it short im only gonna talk about what i want changed with PLD because if they dont do something even similar to this im probabaly dropping the class indefinitely..

    TLDR: Change Goring Blade Rotation so that its not optimal to do 2 full rotations within Fight or Flight window (60sec preferably). And Give PLD another set of skills to use our Oath Gauge on instead of just Sheltron [ex. Another Confiteor cast for 100 Gauge / Grant 3 stacks of Atonement per 100 Gauge / Another Intervene Charge with 50 Gauge / Stronger Sheltron per 100 Gauge (same as Sentinel)]

    For me, PLD has always had the issue of being the Ultimate Bread and Butter Class of FFXIV. Its easiest job to pick up, learn and clear content with because everything is super easy to understand and grasp and is kind of a crutch for new players if they have never played a game like ffxiv before. and Although its always been the same Conceptually, Shadowbringers has taught me more than anything that PLD will most likely never change its ways but Im fully prepared to give it one last chance after ive talked about some simple little things they can do with PLD thatll make it feel like its actually grown and developed over time between expansions that it can play up to par with its sibling tanks class WAR got a much needed Rework/Makeover (r.i.p drk). I can only feel that its PLD's turn now (im looking at you MC) to get that AA convention treatment so it freshen itself up for a new start (rip ShB DRK).

    Reply
  19. Ive always wanted to have fenrir on summoner hes always been 1 of my fav summons so would be great to have him in the arsenal plus only fighting him in snowcloak so far he hasnt had much presence. Rank 2 of the aoe spells for the healers too

    Reply
  20. SMN needs to have Physik replaced with something useful. 😂
    I totally agree with replacing Titan with just a skill that's his shield. I main SMN, and I have a macro that just summons Titan and immediately activates his shield.

    Reply
  21. MCH can be in a much better spot, right now outside of playing what you want then there is no real reason to play it. It should be more like the SAM/BLM of the Physical Ranged, there isn’t a big enough gap between the BRD/DNC the same way BLM and SAM does at their respective roles. I understand that it’s a physical range and it can’t be as strong considering it has the movement and freedom to constantly hit the bosses, but I still feel like it could be better.

    Reply
  22. I think Ninjas need an entirely new weapon. The double knives don't feel like they add to the jobs identity or are even really utilized besides the basic 1-2-3 combo in contrast to the ninjutsus.

    Reply
  23. You forgot to mention they need to buff Bard and Machinist potencies across the board, they been too weak for too long, unlike Sam and BLM being top for multiple tiers.

    Reply
  24. I feel like Warrior needs an OGCD AOE attack, every other tank has one, the only attacks we have that arent on the GCD are Onslaught and Upheaval. Other than that, remove the beast gauge cost for Onslaught. Let me gap close for free.

    Reply
  25. I want archer to reach out to 2 branches or at least make bard its own thing. Bard as a support healer/buffer and marksman (just a filler name) as a true DPS archer. I really don't think bard and archer together work at all. It feels and looks strange to me. This is the reason I don't want or like playing a bard. To me, it feels more like a "play music in the main cities" type of job and not an actual battle job.

    Reply
  26. As a MNK one trick, I feel like the later moves are a bit situational. However my biggest problem with monk is that the Limit break(as powerful as it is) is very boring looking compared to other melee dps. Still even if they change or don't change, nerf or buff MNK. I will still and always play MNK. Also make fist of wind useful again.

    Reply
  27. They removed the time aspect from astro, if you are taking away our ability to adapt to our cohealer at least give us back our time dilation effects and gimme back my stun!!
    I want my DRK to not feel like a cheap warrior. My monk to feel like a powerhouse punchy girl again given they removed the whole gimmick it gained in ShB. Six Sided Star sucks as an ultimate skill, anatman is boring to use but downtime that is prolonged in general sucks. I play monk because it is the fastest melee with a lot of movement. Why on earth do you give it a skill that makes its cooldown so slow? It's awful and makes no sense for the job to me.
    Lastly my summoner, I want my summons to feel impactful bcuz atm they just dont. Bahamut's Akh Morn hits like a wet noodle, my astro can do near the same damage with a malefic.. Take some potency away from the dots and put it on the namesake of the freakin job. SMN was my first job and I loved it, but in EW they really need to make it feel better to summon such awesome creatures.

    Reply
  28. I feel I'm quite late to the party here but swapping the effects of Living Dead and Holmgang would be my wishlist for changes.

    Let the tank revolving around self-healing and buffing healing to have the heal for max hp gimmick. Makes more sense anyway.
    Otherwise kinda keep it as is; when warrior pops holmgang, they have a window where the effect can trigger and they have to be healed.
    And for drk just make it either like a buff that procs and then they can't die or just have it be like holmgang is now, maybe without target.
    Sure drk can have some effect during their livind dead for balance and whatnot, and I'd leave the cd as is since TBN is still very good.
    Holmgang should be based of current max hp when they die, so they can increase max health without cucking themselves

    Reply
  29. Personally I dislike aoe on tanks having two parts. I want tank aoe to be more robust. I would also like stormblood tanking to be an option again. It would be great to have tanks have a high skill cap. though the real way would be to make half tanks high skill cap and others easier. Gnb was perfect for the easy to use tank. So when all tanks became glorified dps I was massively disappointed. this would also make tanks feel actually different. (I feel like the 60 sec rotation of gnb and pld make them feel similiar)

    Reply
  30. I think cool BLM changes would be an insta cast upgrade to fire 1, making early levels more smooth (similar to how you suggested) and basically a move that swaps fire 4 for like fire 5 if you keep momentum up long enough and it stays big as long as you keep maintaining it. Everything minor, since class feels great (albeit difficult) as is. Also maybe Quadra Magic over triple cast as a reasonably path for upgrades

    Reply
  31. Honestly for MCH maybe could we get more damage in general?
    Like, without knocking my Static members in any form, I am sitting at like 70th Percentile and do as much damage as they do at 30th percentile. Admittedly, I am a physical ranged, but come on. MCH has the least amount of party utility. letting us do big numbers is only fair.

    Reply

Leave a Comment